This breakdown represents a handful of assets I made for my scene, The Croft Antiques Shop. The original project is here:
https://www.artstation.com/artwork/ybamRK
I tried not only to select the most complex ones but also to show a few props from each category (furniture, statues, pottery, etc.).
With this project I was mainly focusing on visual quality, so polycount was not my main concern. Therefore it's higher in many cases than what games would generally afford. The reason behind that is they needed to be smoother from the very close camera angles. Although I tried to have a clean topology on my asset.
A more detailed breakdown of the scene is out soon in form of an article.
Hope you like this post, and thanks for checking in!
On Storytelling and Composition: https://gamesartist.co.uk/croft-shop/
'The Shoguns of medieval Japan were military dictators who ruled the country for seven centuries...'
'Dragons are legendary creatures in Chinese mythology. They have many animal-like forms such as turtles and fish, but are most commonly depicted as snake-like serpents...'
I used Zhelong Xu's sculpture for this piece as a reference
https://www.artstation.com/artwork/JR5aR
'The ancient sword of the Shoguns possess a reputation for superior beauty and quality, remarkable in a period where the steel necessary for swords was often impure...'
This one was also referenced from Zhelong Xu's work
https://www.artstation.com/artwork/oPJdw