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The Croft Antiques Shop - Behind the scenes

This breakdown represents a handful of assets I made for my scene, The Croft Antiques Shop. The original project is here:
https://www.artstation.com/artwork/ybamRK
I tried not only to select the most complex ones but also to show a few props from each category (furniture, statues, pottery, etc.).
With this project I was mainly focusing on visual quality, so polycount was not my main concern. Therefore it's higher in many cases than what games would generally afford. The reason behind that is they needed to be smoother from the very close camera angles. Although I tried to have a clean topology on my asset.
A more detailed breakdown of the scene is out soon in form of an article.
Hope you like this post, and thanks for checking in!

On Storytelling and Composition: https://gamesartist.co.uk/croft-shop/

On Storytelling and Composition: https://gamesartist.co.uk/croft-shop/

'The Shoguns of medieval Japan were military dictators who ruled the country for seven centuries...'

'Dragons are legendary creatures in Chinese mythology. They have many animal-like forms such as turtles and fish, but are most commonly depicted as snake-like serpents...'

I used Zhelong Xu's sculpture for this piece as a reference
https://www.artstation.com/artwork/JR5aR

'The ancient sword of the Shoguns possess a reputation for superior beauty and quality, remarkable in a period where the steel necessary for swords was often impure...'

'Foo dogs are highly stylized lions, which were thought to protect the building from harmful spiritual influences and harmful people that might be a threat...'

'Foo dogs are highly stylized lions, which were thought to protect the building from harmful spiritual influences and harmful people that might be a threat...'

This one was also referenced from Zhelong Xu's work
https://www.artstation.com/artwork/oPJdw

This one was also referenced from Zhelong Xu's work
https://www.artstation.com/artwork/oPJdw

After baking the lights, I placed a few dynamic light sources with small attenuation radius to help accentuate the focal points of the close shots. Here's an example.

After baking the lights, I placed a few dynamic light sources with small attenuation radius to help accentuate the focal points of the close shots. Here's an example.

And here's another example

And here's another example

A handful of the countless smart materials I've created during the project

A handful of the countless smart materials I've created during the project

Procedural incense smoke made in Substance Designer

Procedural incense smoke made in Substance Designer

The tiny breakdown on the incense smoke

The tiny breakdown on the incense smoke

Progress gif of the main establishing shot. The camera angle has changed a lot during the creation process

Progress gif of the main establishing shot. The camera angle has changed a lot during the creation process

Progress gif of another shot

Progress gif of another shot

And yet another progress gif.

And yet another progress gif.

All the asset I used for the scene, together like a (big) family.

All the asset I used for the scene, together like a (big) family.