On Reality's Reign, I was responsible for creating architectural kits from the ground up, including modeling and texturing assets, as well as handling set dressing and level art across the location.
I worked closely with Environment Artists Stephanie Ducasse, Sophia Mussio, and Nathan Rainieri, alongside Biome Artist Michael Johnson. Environment Art Lead Jake Mandt established key artistic guidance throughout production. Special thanks to our Props team (Vitor Moura, Pat Burke, Taylor Cross, Freddy Zepeda) for key asset support.
This project was a massive collaborative effort across many departments at Epic Games. The final result would not have been possible without the contributions of the wider team. Some assets featured are from a shared library created by other artists.
Design Director: Daniel Haddad
Art Directors: James Kincaid, Julian Mair-Macfarlane
Environment Art Director: Andy Carroll
Environment Art Lead: Jake Mandt
Environment Art: Stephanie Ducasse, Balazs Domjan, Sophia Mussio, Nathan Rainieri
Biome Art: Michael Johnson
Level Design Lead: Nicolas Dunbeck
Level Design: Katie Stull, Allen Wilson
Props: Vitor Moura, Pat Burke, Taylor Cross, Freddy Zepeda
Lighting Lead: Carlos Cristerna
Lighting Artists: Steven Hensley, Dominik Hildner
Tech Art Leads: Brandon Phoenix, Ben Close
FX Lead: Wirginia Romanowska
FX Artist: Steve Mumford
Asset Implementation: Austin Meddy, Jeff Jenkins, Alex Blair