Shaken Sanctuary was the POI I owned as an Environment Artist for Season 3. I was responsible for creating the vast majority of the architectural kit from the ground up, including modeling and texturing assets both with and without concept support. I also contributed level art throughout the location, building out structures and architectural sections, as well as set dressing across the POI.
The visual direction evolved significantly over the course of production. One of the central goals was to create a Sanctuary for The Seven while softening the brutalist concrete architecture and making the location feel more vibrant and lived-in.
I worked closely with Level Artists Caio Prates and Brian Trauggott throughout production. Principal Environment Artist Neil McKnight established the initial foundation for the main triangular building before the POI was assigned to me, and Senior Environment Artist Stephanie Duccasse joined during the later stages to help bring the location through final polish. Outsourcing Lead Freddy Zapeda and the outsourcing team also provided support across many of the props featured throughout the POI.
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Fortnite Chapter 3 Season 3 was a huge collaborative effort across many departments. The final result would not have been possible without the contributions of the wider team. Some assets featured are from a shared library created by other artists at Epic.
Art Direction: Andy Carroll, Troy Perry
Lead Artist: Troy Perry
Lead Level Designer: David Shaver
Level Art: Brian Trauggott
Principal Environment Artist: Neil McKnight
Environment Art: Stephanie Ducasse
Lighting: Carlos Cristerna, Dominik Hildner
VFX: Bill Kladis, Brandon Phoenix
Asset Implementation: Alex Blair, Jeff Jenkins, Austin Meddy, and the wider implementation team
Outsourcing Lead: Freddy Zapeda